VR is beautiful. That’s what we notice first about this new technology—it’s visually striking, drawing us into three-dimensional worlds in a way no other medium is able to do. It’s a beauty that can be seen from all angles, and you can inspect it like a sculpture or appreciate its staging like a film.
VR’s incredible visual potential often leads us to assume that graphics are what’s most immersive. And while the way a game looks is not unimportant—in fact, it’s a large part of preventing motion sickness in players—there’s more to VR than that. Immersion goes beyond looks, and the best VR stories are proving that it’s narrative, not graphics, that makes the difference in immersion.
VR is a unique medium, and its full potential has yet to be realized. We know it’s great for gaming, that it’s a powerful new exploration of film, and that it has numerous other practical and entertainment uses, but we aren’t yet sure how far we can take it. What we do know is that you can’t beat an experience developed specifically for VR with one that’s simply upgraded from a 2D platform.
That’s not to say a ported game can’t be great—many of them are, especially those that felt like a natural fit for virtual reality before the technology was feasible. But those games that are made with this technology in mind enjoy a clear advantage, as they can make full use of the potential of the platforms they’re intended for.
Virtual reality is a developing medium.
As gamers and developers alike discover the potential of this new technology together, there are certain questions that need to be answered as to how best to explore digital spaces in a way that feels comfortable, while still presenting an open world that players can properly engage with. Continue reading